Star Wars: Galaxy of Heroes Ships Preview Post *UPDATED* #SWGOH

More exciting news and info about the upcoming ships update for Star Wars: Galaxy of Heroes was released today.  Last week we had our first preview post.  Here is a recap of that:

In advance of its upcoming release, we wanted to start sharing information about this new part of the game so you can start preparing for its launch. This new feature offers an exciting new mode of gameplay, with new rewards, new activities, new things to collect, new goals to pursue, new strategies to craft and more!

The Ships feature is a major update – our biggest one to date – and so over the coming days and weeks we will be sharing information about different parts of the release.

The first idea we wanted to get in front of you is a new aspect that will influence your entire Ships experience: Fleet Commanders!

Fleet Commanders are the leaders assigned to lead a fleet of ships in space battles. You can think of them as the evolution of the “Leader” spot in unit battle. A fleet is a group of ships which (currently) start with a maximum of 5 ships in play and up to 4 more ships held in reserve as “Reinforcements”. (Much more on all of that in a later post.)

Fleet Commanders will crew their own special capital ships and have unique abilities that can be used over the course of a space battle. The Fleet Commanders will each have a unique set of abilities, as well as the option to call in a Reinforcement on their turn.

Starting Fleet Commanders
At the launch of Ships, there will be three characters eligible to be Fleet Commanders. These characters are already available in the game and are eligible for character battles, but after unlocking the Ships feature they will have the additional option of crewing Capital Ships in fleet battles.

The initial three Fleet Commanders will be:

  • Admiral Ackbar
  • Grand Moff Tarkin
  • Mace Windu

More fleet commanders will be made available in future updates!

Fleet Commander Abilities
Active and Passive Abilities
During their turns, Fleet Commanders will have a set of unique abilities that can affect an entire fleet battle either with buffs, de-buffs, or a variety of dramatic attacks.

They may also have passive abilities which help their allies or hinder their opponents.

Another option available for the Fleet Commander’s turn, involves Reinforcements. When activated the Fleet Commander can call in a new ship to the battle to reinforce their fleet (this would replace a destroyed ship with one in the player’s reserve roster of ships). A Ship called in as a Reinforcement comes into battle and immediately takes their turn. By strategically assigning Ships to the initial fleet of five, along with holding back other ships in reserve, a clever Fleet Commander can keep their opponents guessing and on their toes.

Hope you enjoyed this quick preview of one of the most important aspects of the new Ships Feature. Be sure to unlock a Fleet Commander (Admiral Ackbar, Grand Moff Tarkin or Mace Windu) to be prepared for the launch of Ships. And stay tuned for more posts as we explore more features of the new Ships update!

Yesterday we received another update regarding the addition of CREW members and “blueprints” for these ships.  Details here:

One point we wanted to clarify is that during the tutorial steps and events for Ships, players will be given a certain number of shards of Fleet Commanders and blueprints for their Capital Ships, as well as shards for Crew members and blueprints for their Ships. This should be enough to get players at the eligible Player Level (planned currently to be 60) to participate in Fleet Combat. However, the stronger your Fleet Commanders are, the more effective they will be in battle.

And finally today an even more detailed post about the Crew and how they will correlate to the ships.  Check it out:

Last week we revealed one of the key aspects of the new Ships feature:Fleet Commanders.

This week we’re going to delve a little deeper into another aspect of the Ships update: Crew!

Crew are the Characters assigned to a ship to make that ship useable in a space battle. Some ships only require a single crew member (think X-Wings and TIE Fighters) while other larger ships may require multiple crew members (think the Millennium Falcon). Specifically, there will be between 1 and 5 Crew assigned to a given Ship.

Each ship and crew member share a 1:1 relationship meaning that a crew member is only available to crew a specific ship. Biggs Darklighter will only be assigned to his X-Wing Red Three, for example.

Starting Crew
At the launch of Ships, there will be dozens of ships and crew available. While the ships are not yet out, a majority of Crew characters are already available in the game and are eligible for character battles. Like Fleet Commanders, once the Ships feature has been unlocked they will have the additional option of crewing their Ships in fleet battles.

See below for some examples of Crew characters that will be available at the start of Ships, but we also want to reiterate that these are not the only Crew characters that are available:

  • Biggs Darklighter and his X-Wing Red Three
  • Wedge Antilles and his X-Wing Red Two
  • Empire TIE Pilot and his Imperial TIE Fighter
  • Ahsoka Tano and her Jedi Starfighter

There are plenty more crew members currently available and more Ships, Crew, Capital Ships, and Fleet Commanders will be made available in future updates!

You can view our recent Top 10 Pilots and their Ships video here as well as our in-depth look and discussion of these recent updates on the Live Show here.

The original post can be found here.


Lord Skunk is the founder and creator of the gaming community and the Live Shows. Skunk is currently playing Star Wars: Galaxy of Heroes (Mobile EA Capital Games) and Heroes of the Storm (PC Blizzard Entertainment). Skunk is also the founder of TeamSkunk, one of the largest gaming guilds in the galaxy. Check out his YouTube channel at!